Friday, March 27, 2009

Vedetta Over

I'd like to start this blog off by mentioning my absolute love for downloadable arcade types. X-Box Live Arcade was actually quite a large factor in my going 360, and the Virtual Console is an idea I've loved ever since it was first announced for Wii. It was for this reason that I went ahead and sprung for an X-Box 360 Elite, knowing I would get a lot of use out of the larger sized hard drive.

While I have many qualms with the Wii, the primary one has always been the lack of space. Wii users are given at max 512 MB of storage for their saved games, their downloaded titles, and their system updates. (Yes, system updates take space away from the 512, even if not much)  I knew that were i to ever get a Wii, I would gather -quite- the collection of VC titles, and would require more than the default storage on the Wii.

The problem then becomes Nintendo's update this week, in how Wii users can now run Virtual Console and WiiWare titles off of SD cards directly, in addition to expanding SD support up to 32 GB. Now as long as I have a large enough flash drive, I could store -and- play every VC title I could possibly buy.

Kudos Nintendo. You definitely just got yourself a customer in the near future.

Friday, March 20, 2009

Final Fantasy - Don't know if want. . .

Folks reading my backloggery lately may have noticed me lately playing the original Final Fantasy (or rather a remake of said original) on PSP. Having tried it a bit before, I went ahead and decided to pick this version up as a.) it was a very nicely done (ie nice looking and sounding) port, and b.) would have the most bonus content out of any FF1 versions available.

So I played it a fair bit, fought the Earth fiend, and put it down only to recently pick it back up for a game to play during breaks + lunch. I've come to terms that as far as I'm concerned, Final Fantasy isn't really what i'd call the best in game design.

The beginning of the game is good for the most part. You're told to go defeat Garland, and told the general direction to head in. After this is when you're pretty much told "go and restore the crystals", and when the game heads downhill imo. Pretty much from that point on, you get few (if any at all) directions or even hints where to go. Instead, you as a player only really know there are four crystals (and you figure out there are four fiends after defeating the first one), and that's it. 

The result of this, is that you the player are forced to either a.) go straight to a guide, b.) spend countless hours trying every explorable corner of the world randomly in hopes you might find what you're supposed to get next, or c.) some combination of the two. This wouldn't possibly be so bad if the game didn't have "random" encounters as often as it did. Every 2-5 steps (3 being the most common occurance) results in another random battle. One could possibly make this case for RPGs as a whole, but I'd personally have to disagree. Most RPGs I've typically played (FF6, 7, 8, and 9 for examples) tend to have what i'd consider a reasonable, or even good amount of random encounters. FF1 just ends up going overboard with the "random" encounter rate. Add to this how dungeons are designed to make you take wrong turns. The majority of rooms are much bigger than the screen's visibility, thus causing the player to explore a nice long ways before realizing they went into a dead end, only to turn around and backtrack through yet more random encounters.

I will first and foremost say that I don't like my games to be easy. (Harder series like Mega Man, Devil May Cry, and Shin Megami Tensei tend to be my favorites in gaming.) I typically perfer harder games, but not in the style of "difficulty" that Final Fantasy presents. Final Fantasy (the remakes anyway) are not hard. They are time burners. The battles are not hard by any means. Even in the rare event of a hard battle, the amount of money gained from the average random encounter is more than enough to cover any lost HP / MP in-battle. There's no real challenge to this game. The only thing keeping a user from beating the game is simply having no effing clue where to go, because the game does not say a damn thing for the most part.

I say for the most part, because I have experienced two or so instances of the game hinting at what to do. The first was an old submarine, which is made clear runs out of oxygen. You then receive an item later that lets you breathe underwater. Kind of obvious. You are also told of a town (with people) that you can't understand without a Rosetta Stone, then run right into the Rosetta Stone in a dungeon immediately afterwards. While a bit too easy on the hints imo, they're still far better than nothing. The problem then comes back in when for each moment like these, there's numerous moments without a single hint or direction.

After defeating the Fire fiend, i was left with no idea where to go next. After randomly exploring a cave (that was not mentioned at all by any NPCs) I found a "Levistone", with no real item description. Then, upon entering a random desert, an airship is found by use of this levistone. The only reason I knew this was due to a guide, as the last thing for ideas on my mind was "randomly wander every desert until I find one that interacts with this levistone".  Another example is a "Warp Cube" that i found in another random dungeon. (At least this cave was hinted at by an NPC) What does it do? No effing clue. Where do i use it? No idea. I have an item, with no real description, that will get triggered by something I have no idea about. I'm about ready to cross out "Final Fantasy" on the case and use a sharpie to write "The Warriors of Light in : A series of Unfortunate Events". (Coincidentally, Xenosaga 1 was close to getting this treatment too)

I can't stress enough how much this style of game design bugs the hell out of me. While I don't want the game given to me on a golden platter, I am disgusted by a design that artificially adds hours to the game because the player has no effing idea where to go or what to do. I have a feeling that if the game actually gave me rough directions to go, I'd have finished a long time ago.

Now, I fully understand that this game was something very different back when it came out, and few games (if any) could even be compared to the depth. That said however, it still feels like a very lazy move on the designer's parts to artificially increase how long the game will take to beat. It seems like they could have added at least a few more hints or directions, so that players weren't quite literally spending hours scouring a world because there was no other way to figure out where to go.

Now, all that game design hate aside, I really like this PSP port for the most part. The graphics are very crisp and look nice, along with great re-done music and sound. From what I understand, there are four bonus dungeons packed with extra bosses that are all homeages to the later Final Fantasy games. This really makes me happy. (I'm such a sucker for bonus end-game content) I will also point out that when I do know where to go or at least have an idea, I'm enjoying the game for the most part. It's just sometimes hard to remember these good moments, when they feel far outweighed by moments with nothing to go off of.

Monday, March 16, 2009

PA Adventures - Reflections

3 days, 3 games beaten. While I wish i could keep up this pace and finish off my backlog, that's simply not happening. In either case though, this post is moreso about my most recent accomplishment : beating "On the Rain Slick Precipice of Darkness: Episode 1"

From beginning to end, Rain Slick was a very fun game. I have an immense amount of respect for it's creators in making an experience that again, was all 'round fun. I keep emphasizing fun, because that's the biggest part the game has going for it. Mostly because the game lacks a bit in the design department.

My problems with it, mostly go back to the lack of material. Even for being terribly short (5-10 hours tops) a lot of content is repeated. Each area will typically only see you face 2 or 3 different enemy types. While the battles are still enjoyable and fun (i'm reminded of Super Mario RPG's battle system, since I have to interact for super moves or blocking / countering) there's terribly little variety to it all.

I would also say the same for locations in-game. There are a total of 3 different locations that you actually traverse and explore. It also seems like gameplay time is fluffed / padded by making the player return between these same 3 areas. While I realize many an RPG have backtracking, I feel that Rain Slick is relying on it to not seem too short.

Back to good things though, I enjoyed the character designs, and loved the dialogue too. All in all, the script was a joy to read over, and I found myself laughing quite a bit more than I do anymore gaming. The characters are great variants of the people we've come to know from the Penny Arcade comics.

All in all Rain Slick was a very pleasant and fun experience, and I'm eager to dive into Episode 2 once I have more money. My only true complaint is simply that there's a lack of variety, or that I'd expect more even in a game this short. I realize that the very nature of Rain Slick is episodic content, but at the same time it feels like the developers could have given us more locations (or at least more variety in said locations), especially at the 20$ price tag. Despite that, I'd still recommend it to any friends, especially those who are already fans of Penny Arcade. I would simply suggest they maybe wait for a sale, or something similar.

Sunday, March 15, 2009

They're done

So after 6 years of having lost my saves, I finally got around to putting the save backups back on a real memory card. (This was all possible thanks to a modded PS2 and black magics.)

The point of this being, I beat both Final Fantasy 6 and Final Fantasy Tactics today.

They were pretty awesome, I'd even say amazing.

I'm just not sure how to feel, now that they're done. These have been games I wanted to see beaten some day, always on the horizon. I never foresaw the day I'd actually beat them.

*goes back to thinking on em*

Wednesday, March 4, 2009

Games to Beat '09

I've noticed many BackLoggery members making use of their new "note" space to list their planned (and hopeful) game beatings. That said, figured I'd do the same. Said note space thus just contains the titles I'd like to beat, while I'll use this (much larger) space to give more reason and explanation for what I hope / want to beat.

Games Very Likely To Be Beaten:
  • Pokemon Leaf Green (GBA)
    I do enjoy playing Pokemon, the only thing stopping me being a grinding point to beat Gary. Once I get back into the groove, beating Leaf Green really shouldn't be a problem.

  • Devil May Cry 4 (360)
    I got through half of the game no problem, and hit a complete and total brick wall at the halfway boss. I also know for a fact that once I beat this boss (and play as Dante for most of the rest of the game) I'll have little problem, as I can play Dante much better than I can Nero. Mostly a case of getting around to it.

  • Marvel Ultimate Alliance (360)
    This game is not hard. In fact, on "Normal" I'd say it's rather easy. I just simply refuse to play without a full 4-man party, as that is truly what makes the game unique and worth playing.

  • Rock Band 2 (360)
    Pretty much the same as MUA. Skill is not keeping me from this, I just want to do everything with a full band.

  • Persona 3 FES (PS2)
    I feel like I'm at least halfway through the game. I enjoy the game, even the grinding. Right now I simply put it down and have to pick it back up at some point. There is really nothing stopping me from progressing in P3. (On that note, I will most likely consider this beaten once I beat the original P3 story. FES can wait)

  • FF Tactics (PSX)
    I have a save at the very end of the secret dungeon in the game, on farming status for the ultimate summon. All things considered, there's no reason to not beat this. I just have to get my save onto a memory card, and this WILL be beaten.

  • FF 6 (PSX)
    Just like FF Tactics, I have a save at the very end where I was grinding. Need to transfer the backup to my memory card and this will also happen.

  • Deus Ex: The Invisible War (PC)
    I finally caught up to my original save out in Antarctica. The end-game (and Templar power armor. -.- ) is right before me, and I have little reason to not beat Deus Ex IW. For that matter, I need to do this before DX3 comes out so that I am 100% ready for it on release date.

  • Left 4 Dead (PC)
    I just have to beat the last Episode and I'd consider this beaten. Maybe I'll play through on Normal though, try and get through all 4 without any actual deaths. (ie having to respawn)

  • Penny Arcade Episode 01 (PC)
    Not terribly hard, and I have a save a good ways in. This one is probably not too far off, after which I'll buy Ep 02.

  • Devil May Cry 2 (PS2)
    This game is stupidly easy, requires little skill, etc. If I sat down, I could beat this with little to no effort.

  • Serious Sam : The 2nd Encounter (PC)
    Ken has more than proven himself as a serious ally. I figure this one will go down quite easily.

  • Blazblue (360) If it's in America before 09 is finished, you better believe I'm beating and/or completing it before the year is over. That is a given.

Games I'll beat if I ever get to them:
  • Legendary (PC)
    There hasn't been too much challenge yet (though i have yet to encounter the 2x minotaurs) and is still fun, I figure this one will get finished this year.

  • Final Fantasy (PSP)
    Another JRPG that I simply haven't gotten to due to how long I know it'll take to beat.

  • Hellgate London (PC)
    Were there still co-op play (ie servers, or even lan-play) this would have no problem being beaten. As such, I'm not sure when I'll want to bother sitting down and single-playering this.

  • Final Fantasy Tactics Advance (GBA)
    I put this game down originally due to it being a very lackluster sequel to the original. That said, it's fairly easy so I really don't think there'll be a problem beating it if I ever get back to it.

  • Comix Zone (Gen)
    Surprisingly, even watching Try4ce play the majority of this, it's still hard as hell. If i ever feel motivated enough, I could probably sit down and try to power through it. Mostly a matter of time though.

  • American McGee's Alice (PC)
    I have a save a ways in, but absolutely no idea how close I am to beating it. Will get to it at some point, just don't know if that point is within 2009.

  • Dead Rising (360)
    From what I understand, the majority of time spent in this game would be for sandboxing. Time passes somewhat quickly in this game, I feel that were I to sit down (and beat the boss I'm stuck on) I could beat it with little problem. (Well, little problem aside from difficulty) Once again, a matter of when I set aside the time for it.

  • Megaman & Bass (GBA)
    I play Megaman, I play Megaman well even. That said, if I ever got off my ass to play this, I think I could beat it.

  • Katamari Damacy (PS2)
    Not really that hard? Just need to play it more!

  • Persona 4 (PS2)
    This one I've been putting off until I can finally beat Persona 3. That said, this entirely hinges on when I finally get around to P3. I think I could do it once that day comes, but not until then.

  • Shin Megami Tensei - Nocturne (PS2)
    In the same boat as P4. While I loved this game (probably more than P3) I put it off for getting into Persona 3. I will probably get back to it after P3, or after P4. (I'm tempted to restart just to be up to date on everything and get the full experience, but at the same time i've put in a LOT of hours thus far into Nocturne)

  • Half Life (PC)
    This game alone keeps me from playing Half Life 2 (with accompanying episodes), OpFor, and Blue Shift. That said, I think I need to get through this game at one point or another. Just need to set aside some time for it.

Games I want to beat, but probably won't: (See if you can notice the theme here)
  • Command & Conquer (PC)
    Fucking, hard. I want to finish this, I really do since I know the rest of the series wouldn't give me remotely as much trouble. That said, this game is god damned hard, and very unmotivating for me to play.

  • R-Type DX (GBC)
    Much like C&C, R-Type is HARD. Especially consider this does not have "infinite" mode that R-Type Dimensions has. That said, I may train up using Dimensions (mm pretty graphics) and try going back to this, but the sheer amount of time, training, and difficulty pretty safely stores this one past 09 for being beaten. I also feel that I'd have to beat all of R-Type 1 and 2 in succession. (As that is what R-Type DX mode itself is)

  • X-COM UFO Defense (PC)
    I've gotten . . . well, you could say I've gotten halfway close to this. The fortunate thing about X-COM is that you either do well or lose rather quickly. That said, it's just the sheer number of tries necessary to win, that become the biggest factor in me getting around to it. (Also, let us remember that no 2x X-COM games are the same) That said, I'd love to claim I've beaten X-COM, but it's not happening for a while.

  • Raiden (TG16)
    I love Raiden dearly. It was among the first games I've ever played. That said, it's probably (imho) the hardest of the 4 games listed in this sub-section. I don't know if I'll ever beat it, let alone beat it in '09. Guess it wouldn't hurt to try every so often though. . .

As titles get beaten or progress is made, I'll adjust this list. (Or make a new one) That said, later folks.

OMGOMGOMGOMGOMGOMGOMG

Blazblue has finally been confirmed as getting a home port for 360.
This is the day I've waited for since I bought Valentine (my 360) in the first place.

HAPPY DAY